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Computer Science  /  CS 0384  ·  Atom · ~20 seconds

Just-in-Time Compilation

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Just-in-time compilation delays translating intermediate code until runtime — sound assumptions make the code run very fast, and a dynamic check reverts to the interpreter when they fail.

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A game engine warming up mid-play is the delay strategy earning its keep.

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The speed is conditional; the fallback is the safety.

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